Quote:
No matter what game you play, there will always be people capable of editing the files for an advantage.
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That's not quite true. If the server can be trusted, you can have a cheat-free game. The idea is that
- No information that should not be displayed are sent by the server to the clients
- The clients only sends in the moves --- then the server validates that those moves are legal, and calculates the consequences.
This could have been done with dom2. .That leaves two kinds of "cheating"
- bots
- Better clients (e.g. displaying numbers instead of graphs could be considered more accurate) Easily solved by making the format plain text --- everyone is equal, then.
Neither of which is really that bad in dom2. (In games such as UT2004 those cheats are troublesome, though)
An added advantage would be that AI-bots could have been implemented