Re: SE5 - Strategies
currently hte "he who fires first wins" is annoying. so is the "winer gets almost no damage" but if battles are going to be in real time then those should not be a problem anymore.
subgroops or squads within fleets is a great idea.
I would love to see scripted stratergies, dont worry about the non coders, somone will pogram a simple checkbox type app to create a script for you.
more options as to what ships should target is a must, ie - fire on ships with shields only, fire on ships with most shields, fire on ships with most armor. fire on ships with most suply storage if its not to far away, fire on ships with most repair capabilitys. etc.
now for a new idea:
how about formations which can change during battle, ie. ships at the front will begin to move to the back as there shields go down, ships at the back will begin to move foward to take the place of the ships with there shields lowerd.
and an option for a ship to change its individual stratergy if somehting occurs during combat, like its shields drop past X amount then it should change to run away
a stratergy wich will have ships attempt to stay behind other ships in a fleet, but not run away would be good to.
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