I did some data file digging to see how the new proportions changes affected my favorite tools.
Some things i noticed that doest seem to be right
04-08-11 20.30GMT
- Unlike stated in the preview changelog, the organic / radioactive contruction speed of ALL spaceyard (the planetary ones as well) got halved compared to the previous Versions.
- The above change may cause an issue with the build times of colonial improvements, especially the high end ones, which cost enormous ammounts of organics / radioactives, as well as minerals. So their build time is effectively doubled this way.
I know its not the final Version, then again, bringing it up can do no harm.
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EDIT:
I dont even know where to start.
First of all, with the preview Version, i was able to get 65-70k research on a single medium sized homeworld by turn 24, 80k mineral production by turn 36, and 110k research by turn 70.
This is because the complexes / megaplexes are far too easy to access.
The fighter movement system is beyond my understanding. A Fighter engine x 1 , which by description gives 6 standard movement points allows my fighter to move 1! square every turn. Other than that, it looks consequent to be honest. The combat movement is 1/6 of whats specified in the description, but somehow i doubt it that this is the way it was meant to work
The description of cities / metropolis facilities and such can be confusing in some cases. Megalopolis for example states, that it gives 400 research, but in reality it only gives 200 and 100% research bonus for the planet. This can mean much when building on planets with cultural centers, as those give far higher research bonuses. In such a case, building a research megaplex, which gives 300 research without any modifiers is better than building a metropolis, as the latter only gives 200 points, and as far i know its research bonus does not stack with that of the colony world.
The tonnage space cost of some fighter engines seems to be mistyped. The one i noticed to be wrong was Small Chemical thruster III x 3, which was 8kT instead of 6kT
All in one, the mod look really good (i especially like the way cultural centers are done), but it definitely needs some more love
Well, thats it for tonight. Hope it helps
csebal