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- Unlike stated in the preview changelog, the organic / radioactive contruction speed of ALL spaceyard (the planetary ones as well) got halved compared to the previous Versions.
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Essentially true. I neglected to mention that when I mentioned that radioactives rate was also halved. The build rates in general though also can be researched, in theory, up to 50% higher than in 2.5.
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- The above change may cause an issue with the build times of colonial improvements, especially the high end ones, which cost enormous ammounts of organics / radioactives, as well as minerals. So their build time is effectively doubled this way.
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More or less, except for the availability of more powerful space yards. The high end colonial improvements however are also now hugely more powerful to have than they used to be, because of their multipliers on planetary output (mainly mineral and research).
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First of all, with the preview Version, i was able to get 65-70k research on a single medium sized homeworld by turn 24, 80k mineral production by turn 36, and 110k research by turn 70.
This is because the complexes / megaplexes are far too easy to access.
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Ok... this probably needs to be reduced... at least the research aspect. I think I need to reduce the multipliers and increase the base output of the cultural center, and as you say, take another look at the complex/megaplex time. I thought it'd take at least a bit longer to build those up.
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The fighter movement system is beyond my understanding. A Fighter engine x 1 , which by description gives 6 standard movement points allows my fighter to move 1! square every turn. Other than that, it looks consequent to be honest. The combat movement is 1/6 of whats specified in the description, but somehow i doubt it that this is the way it was meant to work
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I mentioned that low-tech fighters were weak. Research a bit of Fighter Propulsion tech.
Consequent? I don't understand.
It is 2 standard MP per move for every 5 kT of fighter mass, so yes a Small Fighter goes one for every 6 points of standard movement.
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The description of cities / metropolis facilities and such can be confusing in some cases. Megalopolis for example states, that it gives 400 research, but in reality it only gives 200 and 100% research bonus for the planet. This can mean much when building on planets with cultural centers, as those give far higher research bonuses. In such a case, building a research megaplex, which gives 300 research without any modifiers is better than building a metropolis, as the latter only gives 200 points, and as far i know its research bonus does not stack with that of the colony world.
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Yes, the descriptions for those facilities take into account their own multiplier, and assume it is the highest multiplier present. If I'd taken time to think about it longer, I might have realized I needed to re-write the descriptions to be clearer. I've been rushing to get this done, so that came out confusing, and it is a bit odd when you build one on a homeworld, or where there is a larger city. On the other hand, it does make sense for them to have diminishing effect where they are overshadowed by a larger cultural presence. The description should be reworded though, and perhaps the numbers re-considered. That ought to take me a few hours thought and cut & paste... hmm...
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The tonnage space cost of some fighter engines seems to be mistyped. The one i noticed to be wrong was Small Chemical thruster III x 3, which was 8kT instead of 6kT
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Thanks - good catch. I think the others are as intended, but there are some interesting values. This is mainly to offer some variety and slightly more interesting choices to make. e.g.:
* Small Chemical Thruster I's, Small Contra - Terrene Engines and Small Quantum Engines are 2 kT in size but give only 1 kT structure each.
* Small Jacketed Photon Engines are smaller than others, and have less structure, and the values are a little peculiar but are as intended. The single-system is 1/1, whereas multiple engines are 1/1 + 1/0.
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All in one, the mod look really good (i especially like the way cultural centers are done), but it definitely needs some more love 
Well, thats it for tonight. Hope it helps
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Yes, thanks very much!
PvK