I'm making a few mods myself. One I recently finished, but haven't had a chance to playtest much is something I did to phase shields. Basically, I just made their strength 315, 330, 345, 360 and 375 instead of the usual progression. I felt the old method was crippling to an AI player (or at least that's my story and I'm sticking to it)
when facing me since I don't tend to use PPB very much and if they reach lvl 6 in shields they suddenly get weaker ships.
Another thing I've done is make the fighter equipment require lvl 1 fighter tech and left the other tech requirements unchanged so the races I have that stay at fighter lvl 1 for awhile can build fighters with better engines, ECM and sensors to make life more painful.
I'm also working on some heavier missiles for missile lvl 6-8 since I've noticed the default AI research is showing the Norak and other missile-using races researching that far. Why not give them even more painful missiles that take multiple hits from a PDC V cannon to kill?
I'm thinking of modifying the massive planetary shield generator so that it gains strength with higher levels of shield tech (including phase shields at lvl 6) but don't know how far to go and if you can make a facility that requires two tech levels to build.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
[This message has been edited by Sinapus (edited 07 June 2001).]