Re: Thank you Stormbinder!
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It is possible to make a game such as Dom2 much more hackproof against various forms of cheats, including "dreaded" hex editing. The combination of better and more powerful encryption methods that those that are being used now, with changes along the lines of what Mose have mentioned (BTW the mantra of all network security programmers is "Remember! The client is in the hands of the enemy!" ), with any numbers of additional security checks can make dom 2 *much* more difficult to hack, or even completely hack proof, depending how much efforts and changes into client/server architecture and tasks balancing devs would be willing to do to improve security.
Finally, I just don't think that the solution that Gandalf proposed "Sorry, but this game can always be hacked, just choose your partners carefully" would be an acceptable solution to a lot of Dom2 players. The typical MP Dom2 game can take anywhere from 4 to 17 players. When people invest *days* of their time into game with many other playes, some of whom they don't know very well, they want to be sure that they are not wasting their time playng against some jerk with unlimited ammount of gems. I am sure you understand such feelings.
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OK I will stop trying to say people are arguing things I didnt say, and agree with you. Some protection can be added. It still will be possible to hex edit it but much more difficult. And "choosing your partners carefully or taking your chances" as a slight effort to avoid playing with a cheater is not a good answer.
I dont think I said anything in disagreement with what you just said, but yes, the way you said it is correct.
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