Re: Technology Research Suggestions
This would be a nice touch for MM to implement one day. It would make invasions that little bit more interesting/ important, especially in finite resource games.
The game wouldn't have to track the locations of resources, just assume that if the entire empire's stored resources are at (for example) 40% of maximum storage capacity, then each storage facility is 40% full.
I believe each empire has a certain default amount of storage capacity without any need for facilities. This could easily be factored into the equation.
Something like...
T=empire's total stored mineral resources
M=empire's maximum mineral storage capacity
f=mineral storage capacity of captured facility
d=Empire's "Non-facility" default mineral storage capacity.
X=amount to be transferred to conqueror per captured facility
X=f*((T-d)/(M-d))
...I think. Obviously substitute "minerals" with organics/rads as necessary.
(Dogscoff ducks under desk to await criticism of dodgy maths)
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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