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Question:
Will you consider torpedos as direct fire or seeker weapons ? Given you would make them seeker weapons you could increase the speed by large amounts, this way one "torpedo" seeker would be able to hit targets at long range within 1 or 2 turns, but it would still be possible to shot them down (though i dont know if star trek torps are even destroyable in the canon)
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I don't think that torpedos are destroyable in the canon. I don't remember a single episode where they attempted to shoot down a photon/quantum torpedo. I've even read some stuff on the internet to suggest that the torpedos are shielded!
Also, Phoenix, since you are concentrating on making this mod more "canon" like, could you include a more ST like atmosphere?
ST doesn't have large numbers of small fighters or point defense cannons (shielded torpedos, the only time I can remember them trying to shoot a torpedo was ST: Motion Picture and they were stupid Klingons trying to shoot V'Ger "borg" torps lol)
Also there should be a way to overhaul the way warp points are made. Maybe a warp point creation component, that gets destroyed after use that is relatively low tech that can only be mounted on capital ships. I wonder if there's a way to automatically destroy warp points after creation. This is not Babylon 5... ships going into warp don't leave behind large wormholes. That way, it would more easily simulate "warp".
To be really cool, the mod should have *lots* of canon material... I'm not really a treekie, but I'm sure there's plenty of material I could read/help with if you want...
Get rid of fighters, make capital ships seem important etc. Make capital ships massive. When you lose a ship, it should be a big blow... ST isn't about thousands of ships fighting each other... That is the star trek feel.