Re: Experimental \"Political\" Game
Sounds interesting. However, unfortunately I for one don't have the time for once-a-day-games, but I'd still like to comment the rules:
I believe that six turns non-aggression is not sufficent, at least for anything larger than, say, Urgaia. Six turns is the amount of time a land-based army needs to reach the hotspot, and I don't think that's the spirit of the enforced Peace. I suggest upping it to 8 turns, or even 10 turns when playing on a huge map.
As another side note, I wouldn't accept any players into your game who challenges you on the "unenforcable" rules or even simply asks how you intend to enforce those rules. You need players for that who trust each other. *gasp*
Best of luck finding some. Oh, and if you for some reason switch to twice a week, I am game. (Not that I expect you to.)
And the greatest boardgame ever is either Puerto Rico or Magic Realm. EoA is the most complex of boardgames, I grant you that. /fanboymodeoff
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