Sorry, Annette. I had absolutely no intention of offending. Personally, I detest Strategy First. They have lousy customer support. Perhaps I should have made that point in my post. Another SF case of unpaid royalties involves JA2:Wildfire.
And I agree with:
Quote:
It's not how much money (or the number of programmers) a company has that makes it successful. It's understanding your product, your market and your customers that's key to successful publishing. And it's creativity, intellegence and dedication which make development teams great.
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But in all honesty, computer gaming is a business, and money does matter. Having more of it certainly doesn't hurt. Assuming that the points you mention are covered first, of course. Case in point for a failure on all counts is Atari, Quicksilver, and MOO3. Large budget and bad everything else. I won't rehash the details, they are very well known.
BTW, my comparison of IW to Paradox was intended to show how a small dev shop can grow. IW is by far a better shop than Paradox. And Paradox is better than most others. (What that says about most others I'll leave to your imagination.)