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That would be very possible. The give/take would be the processing requirements being higher at the host end but for a pbem game that isnt supposed to matter. The solo players might hate it but they are low on the considerations anyway. Might even possible to have a level of checking avialable so that solo or hot-seat players dont have to wait for it.
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Actually I think all security checks, especially time-intesive ones, should only be applied to MP games, that's the whole point of them. If player wants to "cheat" in SP game, by giving himslef some advantage, it's his own business. After all the AI is unlikely to complain about it on the board....
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I definately see the "web based game server" thinking showing there. In many ways that duplicates requests Ive made. Seperating host from client, and especially the IPserver, would go far toward good management for hosts.
I did understand the response I got about them not wanting to update multiple programs. Just the game and demo have floated quite a ways apart from each other.
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IMHO security concerns should not be a problem with demo since nobody play it in MP mode anyway, at least seriosly. Personally I don't see and real need to update demo with improved security, if it would take some serious additional efforts, since it is not an issue there.