Re: SE5 - Strategies
The one mini example I saw posted consisted of a nested series of IF:THEN statements involving IF the opponent has these ship types, THEN choose this tactic. IF they have THAT, then do that tactic. What kind of decision making is involved with something like that? It seems to try and become a one-size-fits-all methodology that takes much of the decision making out of ship design, fleet design, formations, and choice of tactics. I am referring specifically to the strategic combat system as I won't be playing many games against computer opponents.
Now, it is quite possible with new game ignorance that I simply don't appreciate what people are referring to regarding these scripts. If this is true then I'll shut up now. If not, then I'd like my opinion voiced as a person most likely to purchase the new game when it comes out.
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