If there is anything i can help you with to speed up the release of 3.0, let me know. (ICQ#8876653)
btw: spotted another one:
Minor City
Code:
Ability 4 Type := Point Generation - Research
Ability 4 Descr := Generates 26 research points each turn.
Ability 4 Val 1 := 13
...
Ability 17 Type := Planet Point Generation Modifier - Research
Ability 17 Val 1 := 15
This only gives the building about 14 research points (assuming SE4 is handling these modifiers correctly)
City
Code:
Ability 4 Type := Point Generation - Research
Ability 4 Descr := Generates 52 research points each turn.
Ability 4 Val 1 := 13
...
Ability 17 Type := Planet Point Generation Modifier - Research
Ability 17 Val 1 := 25
Same as above, only with 25%, which gives 16.25pts instead of 52
oh, before i forget:
i would also give these buildings some intel bonus, especially the cultural centers.
What about 2000 base research / 100 base intel for cultural centers, with an added modifier of 10x to both research and intel.
This would leave a base value of 20k research / 1k intel, plus any research / intel buildings you may place on the homeworld, giving an average of 25k research (with 5 research labs)
Down from that, you could have
500% research / intel on colony world cc
200% research / intel on arcology
150% on megalopolis
100% on metropolis
75% on major spaceport cities (which should have increased costs compared to major cities)
50% on major cities
35% on spaceport cities (which again should have a cost between city and major city)
25% on cities
20% on minor spaceport cities (+price increase)
15% on minor cities
8% on colonial communities
What do u think?