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Old August 13th, 2004, 11:32 PM

Sheap Sheap is offline
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Default Re: Why no love for Caelum?

Quote:
Personally I think Caelum and dead Ermor are too strong.

Caelum has A2W1 mages at 100 Gold, and A3W2?1 mages for 180 gold.
They fly and are cold immune.
They can trapeze, quickness, cast lightning that ignores armor, and such.
Trapeze, lightning and quickness are just what their magic paths do. You don't get to complain about their paths, and the spells they can cast with them, at the same time

Caelum has tons of problems. Yes, they are strong if you play right into their strengths, but that's true of everyone. Here are just a few of the problems...

1) Caelum troops fly, but relying only on the flying troops results in extremely weak units. The only flying unit they have that is also a good fighter is the Iceclad. But the iceclads cost so much that without a productivity scale you can build only a very few. And if you DO take productivity, you lose many points as otherwise you could easily afford sloth.

2) Caelum has serious, serious problems in heat scale. Of course, this is only useful if you happen to have heat scale

3) Caelum flying units can strike behind lines, but if they do that, any of them that rout die instantly.

4) Poor forging ability. Insignificant ability in earth, death, and blood is going to give them a hard time making many of the better items.

5) One-dimensional magic. Caelum can't summon anything useful except Air Queens, unless they build a blood economy around their pretender.

6) Caelum has a hard time with SCs that resist cold and lighting. Other than phantasmal warriors and false horrors, they don't have a lot of stuff that can stop an SC. And those only really slow them down, not stop them.

7) Their mages are at cross-purposes with their units. The mages want storms to protect themselves against enemy fliers and improve their lightning; the units want no storms so they can fly and shoot arrows.
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