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Old August 14th, 2004, 06:10 AM

csebal csebal is offline
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Default Re: PBW PvK Proportions Game #2

Well, in my mind, the multiplier and increased stats of the colonial facilities represent the many offices and labs helped by the well devleoped infrastructure.

It would seem odd that a homeworld would have lots of research labs, but not a single intelligence agency office anywhere, thats why it seems reasonable to have intel bonus as well.

Not to mention game balance, as those who focus on intel could also benefit from these buildings then, not only those who focus on research.

About that list of modifiers, and generally the colonial facilities:
I think there should be a bigger difference between spaceport Versions and normal ones, plus i have my concerns about the high end colonial facilities.

See, i know its about proportions, but is there actually anyone, who ever built a colony cultural center?

Even arcologies cost at least about 8 years (77 turns), considering you have a 4500 organics and radioactive build rate, which at this moment you'll only get on a full medium planet, with jubilant morale and the highest level temporal spaceyard.

The next highest building, a colony world cultural center would take 533 turns at the same build rate.

Well, i may be wrong, but i dont see the point of having it so high.

Its unlikely likely that i'll ever have just 100 turns to spare, not to mention 533.

I really think, the construction costs should be reworked so that the most expensive building you want players to build can fit into say 100-150 turns considering the highest tech level construction equipment and the best moral/population bonuses (on normal planets).

Other building costs could then be modified to match that.

Well, thats what i think at least.
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