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Old August 14th, 2004, 01:17 PM

Lex Lex is offline
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Default Re: MP game - \"Pantheons\" Preliminary invite

just a thought (everything that follows is just IMHO):
what bout 3 teams of 4? or 4 teams of 3? If there's more then just two teams, it might create alot more importance in deciding who you need to attack, like normal MP. If we had four teams, we could really roleplay this, by creating faction alliances/treaties, and good'old diplomacy isn't lost from the game, which is a big part of MP.

Anyways, just an idea.. I guess it depends on how 'straight forward' we'd like this game to be.. Two teams would be a simple and bloody clash of two great empires, whereas three or four teams would be a more drawn out, complex comflict.

In reguards to Indy strength, I've tried to think of an arguement for why we should have Indy3: Because we have to rely on military support from other nations, it would be better if there was Indy3, cos this would allow everyone to move into position where they can join a war. cos people far away from a battle front would need to forge a path around friendly kingdoms. I think we should encourage that. Especially since it would then be possible to cut off reinforcements from a particular battle front. This encourages team members to get involved (rather then justify staying out of the war because of their location. I just think that using Indy as terrain isn't as important in a team game cos you're gonna be hit from multiple directions anyways.. you can't rely on Indy to create choke points. And IMHO its much more important to have each team member control the right provinces in order to be effective at striking in unison. This means lots of provinces being used as supply lines (which might even be exchanged between team members).

What d'you think?
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