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Old August 14th, 2004, 02:04 PM

Kel Kel is offline
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Default Re: Why no love for Caelum?

Quote:

until turn 20-30 you have a very hard time to defend against a good caelum player i think .

earlygame some caelum fliers can kill almost every sc pretender who needs to buff first and has little protection

they can produce the most mages and everywhere .
earlygame the battle lightning spells like lightning / orbligthning are very brutal too because most nations can't protect their troops in this stage via lightning .

then just switch to stormbinders described battle tactic .
even for a seraph with 2a the false horror causes only about 9 fatigue( when i understand the sytem right perhaps a bit more or less) so he can masssummon horrorhordes .

20 mages doing this is would be 40 horrors each combat round and as caelum 20 mages are hard to get .

i think the main problem is that no other nation can earlygame attack 5-10 provinces in 1 turn with stormbinders described methods .

I have little opinion on whether Caelum is over-powered or not (or at least over-powered enough to warrant a nerf).

However, I would like to point out that everyone seems to be talking about using false horror and orb lightning in the early game but these aren't level 1-3 spells. Orb lightning is what, level 5 in evo and false horror is alt-6, iirc ?

Yes, you can get to one of these levels fairly quickly but if we are still talking about early game, we are only talking about a fairly narrow time frame, after they have researched the spells but before it becomes mid game (the definition of mid game probably varies, anyway).

Don't get me wrong, I definitely think they are strong at that certain point in the game but you have to look at the whole game to determine balance, most races are stronger at certain points in the game. Again, I am not saying that they are or are not over-powered, I am just saying that being strong for a 10-15 turn timeframe is not, in and of itself, over-powering.

To compare them to Ermor, in terms of there ability to conquer indies, isn't fair as Ermor is much more effective at bulldozing indies in *all* of the early game, which is far more important, than just the latter portion of the early game.

- Kel
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