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Well, in my mind, the multiplier and increased stats of the colonial facilities represent the many offices and labs helped by the well devleoped infrastructure.
It would seem odd that a homeworld would have lots of research labs, but not a single intelligence agency office anywhere, thats why it seems reasonable to have intel bonus as well.
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I see. Yes, the homeworld and cities represent not only offices and infrastructure, but the many complex advantages of a livable environment, civilization, etc. Good luck getting your best scientists to be happy about shipping out and working on Outer Pudab VIII, in an office inside a pressure dome where the days are 20 years long, and the nearest civilization is months away by spaceship. Also, their ability to colaborate with their peers throughout the empire (without being intercepted) will be reduced.
The Cultural Centers do include intelligence agencies of some sort, represented by their intrinsic generation. Also it occurs to me that the larger a civilian presence on a colony, the easier it will be for agents to hide and observe things and plot and so on. So I see such facilities as a disadvantage to intel operations, as well as an advantage. That didn't used to seem representable in SE4, but maybe there is a way in 1.91. Hmm. Anyway I will take a look and see.
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Not to mention game balance, as those who focus on intel could also benefit from these buildings then, not only those who focus on research.
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Yes, though I find it interesting that Intel facilities are currently something that work about like they used to in the old game - if you put a lot of them on colonies, you can get strong intel forces, but especially in the preview 3.0, it makes sense to put them on the lesser-developed planets - covert bases and all that.
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I think there should be a bigger difference between spaceport Versions and normal ones
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I don't see why. Spaceport Versions represent planning and co-location, not more developed urban facilities. The big advantage is they save you two slots on the planet, which can then be used for other things which can be helped by the urban facility's modifiers, etc. It requires longer to build them, though, and so there are planning and efficiency considerations, depending on what you build on the planet and in what order. But since you can have either one Spaceport City facility, or a Spaceport facility and a Resupply facility and a City facility, for essentially the same time and cost, and they represent the same things, only arranged differently, I don't see how it would make sense to give the Spaceport Cities much advantage in performance over a city. I just gave them a +1 or so to add a little detail/interest, to represent the slight effect of convenient colocation, desirability, attention, whatever.
PvK