Hippocrates said:
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That's partly the point - I liked the slower pace 
I always felt that the stock game allowed or the generation of too many minerals and reserach points too quickly. I'm just pointing out that I hope the new values don't "speed things up" a manner drasticaly faster than 2.5 (I found the pacing there exquisite).
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I like the 2.5 pacing too. I think the net effect will be similar. Remember it takes a LONG time to build an arcology. The new values do allow a lot more production and research on both colonies on the homeworld, however there are also several things that slow this down:
* Maximum trade income is halved. This used to often be a major part of an empire's income and research, and still will be, but it's about half as strong now.
* Most research costs are up about 50% or in some cases much more, and extend to higher levels, and/or were split into multiple tech areas.
* Many of the larger facilities and components now cost more, and especially more rads and orgs, and org and rad production on the homeworld is rather less than it was in 2.5, so they will become more valuable earlier on.
* With the halved org and rad construction rates, most of the cultural facilities can take about twice as long to build.
So some things have been multiplied up, while others have been divided down. Net result will be faster in some ways, slower in others, and with I think more range for different approaches.
PvK