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Mark the Merciful said:
This game books pretty cool, but I think I'm in one too many, already (esp.as large alliances generate a lot of work)
One comment; you might want to think about the balance effect of UlM. It could easily turn into a magic item factory fed by all the gems five allies can send it. Protected by its allies, and allowed to concentrate on alchemy and forging exclusively Ulm could become very gross, and massively boost the side that gets it. I don't think any of tho other races would synergise with alliance play in quite the same way.
Mark
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OK there is now a gap in the lineup. I suggest we wait for Yvelina to see if the mysterious tuidjy is in. If not we go 5v5, if he (or she) is then we need one more.
Ulm crossed my mind too. Not just forging - which could be pretty gross though I dont see forge of the ancients staying up long but the Great Alchemist. Ulm could turn an allied Abysias fire gems into 155 gold per turn - or 80 more than Abysia can alone etc.
I had thought of this as an opportunity but it may be too
strong.
We could ban the Alchemist, ban default Ulm, ban both or live with it.
I would be inclined ban the alchemist as that is a problem from turn 1 (well 2) & so most problematic or both (plus I want to try the other themes!)
Anyone else have any ideas?
Pickles