Quote:
Arryn said:
Ermor is going to have a very tough time recruiting undead in provinces with *your* dominion ...
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you need dominion as a lot of nations :
- ae/sg ermor / pan cw / ctis miasma : if you play these nations and can spread your dominion in the territory of other pretenders you hurt them really A LOT

and as arryn said as ermor you get lots of better freespawns with this , as ctis miasma higher income
- if you have good positive dominion scales ( growth , luck , order , productivity ) they help yourself great
- if you bloodhunt : negative dominion increases unrest so it makes bloodhunting a bit harder
- playing a heat / cold nation and these are a lot :
pan cw , ae/sg ermor , atlantis , r'leh , jotunheim , caelum , vanheim , abysia , mictlan , machaka , some themes like marignon df . so about 1/2 of the nations in the game .
here fighting under your heat / cold aura helps you alot :
e.g. caelum : better BoW damage shield , higher protection from your ice armors , a lot higher fatigue for your enemies
- many mages are priests too so they need a temple to recruit (MICTLAN!,abysia) or the priests themselves are good (e.g. caelum , man )
so temples are really good
ulm can bring drain to the enemies this way
i personally have this Build Order :
bloodnation :
lab , start hunting , castle , temple
nonbloodnation : castle , temple , strategic important provinces : lab
unless you guard it well NEVER build the temple before the castle , especially lategame ( ghost riders

) .
against ermor temples + lots of priests are almost a must earlygame .
conclusion : about 1/2 of the nations profit extremely from spreading their hostile dominions to the enemy .
the other 1/2 of nations has to build temples to counter this .