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Old August 15th, 2004, 07:14 PM
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David E. Gervais David E. Gervais is offline
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Default Re: Opinion on Planets

Quote:
Slynky said:
Interesting, David (and Raging).

Are you saying, David, that Lunarcell is part of the "Space Bundle"?
if you go to flamingpear.com you'll see that their 'Space Bundle' is a group of three plugins. Glitterato (for creating starfields and nebulas), SolarCell (for creating solar flares), and LunarCell for creating planets. The plugins can be purchased separately, but by buying the bundle you save money and these three plugins work extremely well together.

The other program I use for 'rendering' is Bryce 5 from Daz3d. very good raytracing/landscaping/rendering package. It allows you to import many 3d file formats to include in your scenes. There are a few good examples of Bryce over at spaceempires.net (in the gallery section.) an underwater colony I did and the Crash Site scene were both done in Bryce.

Have fun, and have a great day, Cheers!

Edit:


Here is an image of a planet made with lunarcell and exported as a texture map (PSD Layred image converted to a .bmp) imported into Bryce and mapped onto a sphere. Right off you can see the difference, the lunarcell Version has more debth and detail, while the bryce rendering does have the texture but looses the detail. You might say Bryce sucks, or why not just use lunarcell. well lunarcell while making great 2d planets has no option to rotate the image. once converted to a texture map and placed on a 3d sphere it can be rotated, resized, and otherwise manipulated. There might be a way to add a 'bump-map' to the Bryce rendering but I didn't learn how yet.

Anyway I digress, I just wanted to give you a 'visual' aide on how lunarcell could be used to make texture maps for se5 planets or Starfury. I won't turn this into a discussion on the pros and cons of 2d vs 3d. they each have their good and bad points.

Nuf said, Cheers again,
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