Quote:
DarkAnt said:
Maybe its just me, but I've always enjoyed attempting to come back after almost certain defeat. It doesn't matter if I win or lose, its how long I can stay alive(because of this people tend to hate playing starcraft with me on big maps when I have one probe left running around building pylons in random places).
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You'll probably like the small squad tactics map, and the "dying of the light" scenario I made, then
http://imagemodserver.mine.nu/nick/games/starcraftmaps/
DotL:
How long can
you fend off an infinite horde of zerg?
SST:
All mineral piles are reduced in size.
2 Gas is traded for 1 Mineral when you have extra gas.
(thus, infinite but very slowly collected, resources)
Relatively slow paced, but it does let you give personal attention to your guys and run tactics that wouldn't be possible in the typical "rush build and suicide attack" game.
So train up 3 or 4 units, send in the commando teams, capture territory, build gas collectors, and tremble in fear when the AI manages to collect enough minerals to build even a single battlecruiser
