Re: [Replacement needed] Experimental killer game
At the moment it's more like 3 turns/week. In theory it's 1 turn/day (monday-friday), but if someone is missing a turn, the game is delayed for an extra 24 hours, at which point I issue basic orders for the nation (if need be - players who can't submit orders are encouraged to send detailed orders via email), and I generate the next turn. It seems I've always at least 2-4 players using this feature so indeed the turnrate is much slower than I'd like.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|