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Old August 17th, 2004, 03:01 AM

brianeyci brianeyci is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Imperator Fyron said:
Please name one modern non-niche game that can even approach the complexity of a game like SE4.
http://www.gamespot.com/pc/strategy/...ri/review.html

Enough said lol. Anyway SE:IV isn't niche, at least not in my opinion. And its not the complexity that makes SE:IV shine I think, its the way they organized it, especially the tech tree... and the customizability. No, no other game can compare to SE:IV. But its in a league of its own, so oh well lol.

And FPS do require a different kind of skill... timing is everything. Rather than having as much time as you would like to decide whether to run towards the guy who is throwing the grenade at you, you have a few seconds to make that simple decision. RTS too, a different kind of skill.

About SE:IV... I dunno why people have mentioned turns taking hours. So far I'm taking only a few minutes per turn... simple as checking that my research hasn't run out, designing a couple new ships, and going through my fleet/planet screens to make sure all my ships have orders and all my colony ships are moving... I wonder if joining five games will eat into my time later and it will take five hours for all five turns lol... anyway, I've made most of my "strategies" in my head in my "spare" eg when I'm supposed to be studying or concentrating on frying chicken spare time lol... (don't know if you can call them "strategies", but I was pretty proud when I figured out you could put a planetary napalm on a colony ship and surprise people lol)Anyway the past paragraph was OT so ignore =)

Anyway I think I mentioned in my previous Posts that SE:IV was in a league of its own. What is really appealing is the Theoretical/Applied research aspect. The unique and rich tech tree is what makes SE:IV shine I think, and that kind of mentality should be carried on to SE:V.

There was a post before about different mounts. I totally agree. Weapons should have more differences than rate of fire, damage and range... they should be truly unique and apart from each other. The post a few pages back about different kind of mounts... long range/short range/extended range/high cost/high damage really made sense to me. Perhaps there could be a certain rock/papers/sissors element to weapons... certain weapons better against certain armors.
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