View Single Post
  #1387  
Old August 18th, 2004, 09:28 AM
Gozra's Avatar

Gozra Gozra is offline
Sergeant
 
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
Gozra is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Randallw said:
Quote:
[b]

About SE:IV... I dunno why people have mentioned turns taking hours. So far I'm taking only a few minutes per turn... simple as checking that my research hasn't run out, designing a couple new ships, and going through my fleet/planet screens to make sure all my ships have orders and all my colony ships are moving... I wonder if joining five games will eat into my time later and it will take five hours for all five turns lol... anyway, I've made most of my "strategies" in my head in my "spare" eg when I'm supposed to be studying or concentrating on frying chicken spare time lol... (don't know if you can call them "strategies", but I was pretty proud when I figured out you could put a planetary napalm on a colony ship and surprise people lol)Anyway the past paragraph was OT so ignore =)
I have a question for you. How long has your longest game gone for?. When starting it takes about 30 seconds to do the turn, but obviouslly gets longer the larger your empire. Some of us may be perfectionists who must make sure of everything each turn (and the latest feature to save during a turn is in my mind the greatest added). When you have 200 planets and 400 ships it takes at least an hour to check every planet and allocate the most effcient work. Transports must be moved from system to system topping up initial colonies etc. I only started to do well when I was prepared to micro-manage everything.

Edit: why is this all bold
I am in a game were I have over 1100 planets and 4500 ships in the fleet. I don't Micro manage and it still takes 3 hours to do a turn. (BTW I don't have the largest fleet) I am not sure how many "MEGA" SEIV games are out there or are played but unmanagable games are a bane in 4X games the larger you get the more you have to be aware of and keep in mind. So with that said
1.at a glance be able to know which systems have Resupply, Recource converters, Empty que Yards, all the other system wide enhancer faclities, and what each system and planet has in storage and what ships/fleets are in system and at the same time see what is in nearby systems.
2. In the ship list be able to return to the Last ship you picked (just like the message screen)
3. Be able to only look at one class of ship at a time
4.bulk faclity orders for planets(choose 10 planets and tell them all to build a Ship yard)
5.Strategy screen that shows the path of a fleet or ship how they get from system to system.

I think there are a few more admin things that can be done just can't remember them. SEIV is a great game can't wait until SEX (Space Empires Ten) When it will be a virtual reality thing and you step into the role of Emperor or Empress.
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
Reply With Quote