Re: Experience the impact!
I find that the morale is the biggest impact on "normal" troops, ie human-class with 8-12 HPs. Hence, I won't be voting, because there wasn't a vote for "has a small impact".
For archers, the increased accuracy might be considered noticeable also.
Commanders definately see an impact, albeit some more than others; accuracy and spell research makes higher level mages more worthwhile, definately. Also, the way most commanders can lead more troops as they go up levels.
While I have often thought that experience benefits could be somewhat improved, I'm not sure what it would do to balance - would it make hordes of militia / LI too much more valuable, compared to bigger, "better" units? (If each unit got 1 HP per exp level, 30 LI get more of a benefit than 5 minotaurs. Perhaps it could be scaled - 10% of the HPs as an increment, which even now might be an improvement at the levels where a HP is given.)
And how badly would it shaft nations like CW Pangea and AE/SG Ermor, most of whose undead units are mindless and can't gain experience?
As far as units getting to 5th level experience - I've certainly never seen anything over 3 stars on a troop, and that was with Pangaea.
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