quote:
Originally posted by geoschmo:
Carriers need a "Stay out of range of enemy weapons" strategy. That shouldn't be too difficult to code. Instead of running for the hills, it would just stay a couple squares outside the longest range weapon an enemy has available. It could loiter there launching fighters, and then retreat if an enemy approaches it.
Geo
A good idea, but the ship would have to stay out of range of not only the longest ranged weapon the enemy has but also the combat move of the ship with that weapon. Otherwise said enemy ship could move towards your ship and still be able to shoot at it.