Re: MP Game - Yarnspinners
it might be fun to come up with an ingame reason for the fates being decided on turn 60 (that's only 5 years ingame i think right?). If you could feel the tension building in the various characters as they see the 'end' approaching.
The Last time I wrote AARs was for my Stars! games (which was quite a few years ago). I think I might be interested in trying this out, playing as Vanheim. I'm still really new, but this would be fun.
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