Re: Carriers/(Don\'t Get Hurt) in Strategic Combat
In some of my games I've added a new strategy for carriers called "Fighter Support"; I think I use Maximum Range for primary move and Optimal Range for secondary move. I only use Don't Get Hurt for unarmed ships and ships designed for support roles.
------------------
Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|