Re: Carriers/(Don\'t Get Hurt) in Strategic Combat
My main problem with putting a weapoon on a carrier and giving it a maximum weapons range tactic is taht if I am facign an opponent with longer range weapons than my own, I am virually gauranteeing that my carrier is going to take damage during the battle. The only way it's not is if my fighters can finish the enemy off before the carrier get into range, or if I put enough shields on it to protect it for a few rounds.
With a strategy that is based on the range of my opponents weapons, I at least have a better chance of getting out of the battle unharmed.
Of course I could put a single CSM and a few PDC's on the carrier. Set the CSM to target nearest, and the PDC's to only target seekers aimed at own ship. That would probably keep me out of range of anything but another seeker, and the PDC's would take care of those. But all that takes up room I could use for more fighters.
Geo
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