Re: SE5 Ordnance Supply?
One way to add more realism, without adding more micromanagement, would be to add a new entry to the component file that would controlled how many times a weapon could fire in any single battle. This, combined with the current ordnance supply system and the existing ability to control a weapon’s reloading time, would mean we could reach a good level of realism without adding to much micromanagement. Baron M.’s suggestion, that weapon components store and use only their own ammunition, is a good idea as well.
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