Quote:
magnate said:
Incidentally, only 1 in 16 LQs will be D4. Another 3 in 8 will be D3 though, which is better. Geo said D3+staff (ie. D4 cast) gets "~30" fatigue - why isn't it just halved, like when using a gem?? If they use a gem as well, is it halved again, or does it just count as D5 cast, ie. 1/3 fatigue?
CC
|
You need to add the basic spellcasting enc to the fatigue cost of the spell. This is 3 for a LQ. So 28 per casting after 4 = 112 so 2 sleeping rounds then she is awake again.
You could shoot & scoot after 3 shots.
Adding a gem increases effective caster level so it would be 1/3*50 + 3 or 19. Gem use is a punt though.
A little bit of reinvigoration like boots of the messenger will let her cast 5 in a row. (I think it's 4 reinvig)
Alternatively, add in another 1-2 N3 casters casting Relief which is ench 6 & restores quite a bit of fatigue (20-30 IIRC) to EVERYONE.
Pickles