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Alneyan said:
Keep in mind Organic weapons are also pretty weak (until the end of their tree at any rate), and so the Emissive Armour can ruin the day of any organic ship fairly easily...
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I read somewhere that emissive armor doesn't work properly... that the damage from one attack "stacks", for example two shots of 30 from the same ship will get through an emissive armor with 30 KT res... is this still true? (I think it was in the newbie faq or something) As well, do multiple emissive armors stack? So 10 emissive armors will have 300 points of damage always negated? (Shouldn't work that way because that seems pretty broken lol)
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... High construction rates may appeal you because they allow to build colony ships more quickly (with a retrofit), but how much of an advantage it gives depends on your mileage.
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You mean, high construction rates will appeal because they let you build a ship WITHOUT a retrofit right? And I don't exactly know how to start with retrofitting. If retrofitting works the way I want it
1. build a colony ship that takes two turns
2. have a BSY in orbit that will repair
3. retrofit
4. move the ship
Now, will the ship RETROFIT then move, making it the same as if you had built the ship in 1 turn? If so, I wish I had known earlier, I could have saved some points on build lol. As well, do multiple repair bays in the same hull stack their repair rate? (I know that multiple BSY on the same hull aren't able to)
Also, I have a question for Imperator Fyron. On your max/min tutorial, you showed several techniques for max/minning... for example, the lowering environmental resistance to get 575 extra points. That doesn't seem to work anymore, as lowering -1% actually lowers your environmental resistance by 1%... you said that lowering your environmental resistance by up to 4% did nothing, and that you could make your environmental resistance 51% and your happiness 109% and get the same result. Doesn't seem to work.
Oh and Asmala, I'm in the Osshod game with you. How do you like me ramming your frigate with my colony ship =)Interesting lowering your repair rate and happiness and environmental resistance to nothing... what does environmental resistance actually do, lower reproduction rates? I guess you're going to keep your population happy with troops... I read somewhere that 100 troops is enough to make a planet jubilant. Is this still true, so that if you have 50% happiness you can get a jubilant population just by keeping a couple hundred "skeleton" troops on the planet?
I wonder if lowering your repair rate will come to bite you in the ***... I read somewhere that lowering your repair rate really handicaps you later... maybe in high-tech games when retrofitting is important to keep up with the later tech... you sure max-mined to the max lol, and crystallurgy was an interesting choice, to get thru the armor lol. Your research, build rate and minerals are all maxed out, and you somehow managed to get crystallurgy... [censored] lol.
Brian