Re: Idea for a mod
Very cool idea, conceptually! Seems like it might be overpowered tho. With the exception of the water guys, all the other inf are all exceptional at what they do: some nice HI (earth), some late fire killers (fire - who are ap AND fire damage AND magic all on a normal troop), and excellent bowmen. Basically this mod makes pythium ground troops top notch.
Which would be fine, except that you've also got the Chaos Mage here which is effectively an amazingly cheap mini-rainbow mage. It's almost gauranteed of having 2 levels in *any* magic. Possibly more! And yes, they could be afflicted (which is a WAY COOL idea, btw), but the truth is that there are only a handful of afflications that make a mage useless (feeblemind, mute, blind), unlike a soldier.
Turmoil 1 will slow production a little but people will just take Prod 2-3 to make up for it and search out all the earth and fire sites with thier cheap mini-rainbow mages to make up the gold income.
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