Hey Narf... check this out
http://news.povray.org/povray.binari...s.povray.org>/
If you export your models to Povray, here's a way to autogenerate UV textures for them from something called procedural textures, which IMO are a lot more flexible and easier to work with, not to mention having no ugly seams!
Just don't smooth everything so much, because this method is REALLY slow - even the sample 750 triangle model provided with the technique took several minutes on my (admittedly dated) P3 1.2GHz machine...
