Well it's kinda tricky actually... you basically have to run Wings' UV mapper on your model, export it to Povray format, then put your mesh data (the verts, faces, uvs, etc. that you see in the arrays) in the place of the mesh data that's in the sample, in the format specified in the sample (you have to get rid of the numbers that aren't in angle brackets) and render the modified sample with Povray... actually I did it a bit differently but this way is easier to explain that include files and stuff
