Re: problems with provincial defence
> it would help if you told us what nation you are playing, and what your pretender design and scales are . . .
sorry -- I've played litterally dozens of combinations of pretenders, scales, magic, races. I have probably started over 50 games with the same basic results. Ulm mostly, aran map (the first one), between 4 and 8 opponents, normal AI.
>are well served by putting 10 PD . . .
I have been using 20 PD with constant recruiting in outlying provinces -- doesn't even slow them down. I'm talking less than 20 turns and they have multiple stacks of forces that dwarf my defences.
It seems to me either the game is terribly overbalanced to the attacker, or I am missing something critical.
>Build castles strategically;
I have built the highest deffence castle (dark citidell?) in a string of 4 provinces, recruited balanced forces and shuttled them to the front, and lost in an eyeblink.
>or at least to kill some commanders . . .
>Assassinating his commanders also helps . . .
this is interesting -- have a flying attack or fast force target rearmost troops -- suicide squad specifically for the invading commander. Hmmm. bLast the army when it can no longer move.
>teleport/cloud trapeze onto an enemy army . . .
Man, I really needed to know this one.
I should have been more clear that I am desparately behind in 10 to 15 turns, unable to build a minimal defense and facing multiple stacks from multiple opponents. Maybe I will look for that map with less open space until I have a better handle on how to win a land war in central Europe.
Thanx!
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