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Old June 8th, 2001, 09:33 PM

Omega Omega is offline
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Default AI Pathing Quagmire

I have found a problem in the AI pathing routines. This isn’t a bug as much as it is a logic problem. During my extensive AI testing, I notice that my new AI had several ships in and enemy system that were out of supplies. The ships were trying to exit a warp point that is guarded by two small satellites. The AI seems unwilling to attack these satellites an unable to exit the system any other way.

The ships in question could easily smash the two satellites and leave. The AI must be programmed not to attack with ships that are out of supply. The ships have been stuck next to the warp point for over two years. They have paths that move next to the warp point and then back to where they started. They are permanently stuck in this system.

Should I submit this as a bug report? How would I do that?
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