Re: MP Game - Yarnspinners
Ermor: Turn 1
There is a tomb in Kisir Dagri, sealed by powers long forgotten and dead. A hero's tomb it is, for a hero lies buried within, yet sealed it was in fear, for the noble hero was misunderstood, and fear of the unknown is ever the death of the wise.
This tomb is my home now for aeons, and the race that imprisoned me must have followed the path of all that is living long ago, the path I denied to guide my steps. And I know that my imprisonment is coming to an end, for I hear the sound of scraping and the mutter of incantations, and I know that my time has come.
The moonlight hurts what remains of my eyes, but the sight is a welcome one, for one not unlike me welcomes me to the world of the living. Angmar his name is, and I name him General of my armies to come. The ruined keep of an ancient civilization is seized and a hall of rituals and worship is erected, for in the tomb's silence I have pondered long upon the way of faith, and have deemed it a suitable weapon to have my revenge.
A nearby village provides pitiful taxes, and thus Angmar's first task is to wipe it out, looking for valuables with which to pay mortal followers, for those alive are easily seduced by greed or faith, and I intend to use both.
For I am Noth, the Terror of the Tomb, and I will bring the world the enlightenment I have discovered.
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
|