Re: 20 suggestions for SE IV
Something I'd like to see is a "quit combat" button. If a player has destroyed everything that the enemy can throw at him. but chooses not to completely eliminate the enemy it would be nice to be able to bypass having to click through the remaining combat turns. Sometimes I have a spare fleet not accompanied by a troop ship. I'll use the fleet to knock down enemy planetary defenses, but I'll leave the planet intact because it will be worth more when I take it. It's tedious to click on "End Turn" twenty times.
I also wonder if there is anything that can be done to teach the AI to have enough common sense to avoid black holes.
Otherwise the list is quite good.
[This message has been edited by Dr Strangelove (edited 11 June 2001).]
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