Thread: Tech Tree Mod
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Old August 25th, 2004, 10:53 AM
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Urendi Maleldil Urendi Maleldil is offline
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Default Tech Tree Mod

Okay. I've had another brainstorm and I'll be re-designing the tech tree for this mos yet again. In honor of the problems it's given me, I hereby christen this mod the Tech Tree Mod.

Status report: the new propulsion scheme works swimmingly. The AI designs useable ships. I haven't completed the weapons, so there has been no combat yet, but the AI scoots around the system with no problems.

Propulsion system:

The number of engine points each ship size requires per move is ("kt" x 2)/1000 rounded off with a minimum of one. Each size is set up to use 50% of kt for engine and supply components, but that decreases as construction is researched and miniaturized mounts become available.

That might seem like a lot, but it works well and makes ship designs a bit more realistic. (BTW, it makes colony ships HUGE)

There's no eta yet, but I'm working on it. I do need to find someone who'se willing to host the mod however. If you want to help out, just reply in this thread.
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