Thread: Dammit
View Single Post
  #30  
Old August 26th, 2004, 01:59 AM

The Panther The Panther is offline
Major
 
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
The Panther is on a distinguished road
Default Re: Dammit

Quote:
Arryn said:
Strange, since I do have the game installed on my system (well, it actually belongs to a friend of my BF's), and played it through Act 1 Chapter 6 before getting annoyed with it. Obviously, you should be a bit more careful about the ASSumptions you make and whom to.
Sounds to me like you didn't really play Warcraft 3 if you never went to MP. War 3 MP is extremely good, even though SP ain't all that great. Sounds like it was a GOOD ASSumption after all.

As for the basic premise of this post, the routing thing is very counter-intuitive. It is one of the hard lessons to learn when trying to make an SC and moving onto MP from SP. For example, the guy who summons the free imps is a lousy SC because he routes when the imps die.

This clearly is not a good situation. I stand by my earlier comments. The presence of troops OUGHT to decrease the chances of routing, not increase it. Game play balance, role playing, whatever. It is still very counter-intuitive and fundamentally wrong.

This could be fixed with some fairly easy changes:

1. A commander should not automatically rout when all the troops are gone. It should definitely increase the chance of routing, though, in order to protect the vulnerable mages. Maybe a single hit in the presence of fatigue or even just fatigue itself (like maybe 50%) should be enough to cause the rout of a commander without an army. This would help protect the mages in a losing battle.
2. A commander without troops should rout far easier than one who still has troops. The commander without troops should be the exact same chance of routing as in point 1 above. Thus the guy who brings an army with his commander is not punished for doing that, like it is now. He would therefore be more likely to win such a battle against a lone SC, even with mini-SCs like properly outfitted national commanders, as long as he has a support army. THIS would be far more intuitive than the current system.
3. When support troops start dying, the chances of a commander to rout should slowly rise. It ought to be the exact same kind of check that a squad has to determine when to rout. After all, the commander is the leader of the army and should never act independant of his troops. He will also stay on the battlefield much longer simply because he starts with higher morale than most living troops do.


Someone earlier in this thread said that concrete suggestions should be proposed for consideration by the devs instead of whining. Nuf said.
Reply With Quote