Re: Repairs
You make a good point about the repair cost already being included in the maintenance cost. But I think a much more realistic repair model would incorporate the original cost of the component into the time required for repair. It just doesn't make sense to me that it takes the same amount of time to repair eight SM components as it does to repair eight pieces of Armor I.
I doubt this will be included in the game because of it complexity. But if it would be added easily, I would change the game so that a repair component can repair up to 'X' kilotons of component per turn. For example, let's say that even a Repair Component III can only repair 8 KiloTons per turn. By simply changing repair from number of components to total Kilotons, the game would be much, much more realistic, IMHO.
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