Quote:
Sly Frog said:
I just assumed it was pretty clear. Here's an example. If I am a badass and all powerful SC alone against a large enemy army, I will often slaughter everything on the field. If I am a badass and all powerful SC who has a small contingent of archers supporting me, we'll all rout off the field in the first turn.
That's goofy, that's non-intuitive. Not explaining it wasn't an attempt to take a shot at the devs by calling it goofy and non-intuitive; I just thought that the problems with the routing system were pretty obvious.
It may work as a *game*, because you can learn the system and start to do non-obvious things (like don't support your badass commanders). That doesn't say that it couldn't be changed so that it made more sense.
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But, as Kris so aptly said a few Posts above, how does the game know that you're a "badass"? The game has no idea what's a SC and what's not.
BTW, I didn't think you were taking a shot at the devs (though I can see how you might think that I thought that). I simply thought that they weren't going to pay much attention to adjectives lacking any further explanation. In the context in which you consider the issue, yes it might appear "goofy". But the system is consistent, once one understands it. And I don't think anyone's ever claimed that Dom 2 is "intuitive". Far from it. If it was, this forum wouldn't be nearly so busy.