Thread: Dammit
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Old August 26th, 2004, 02:02 PM
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Cainehill Cainehill is offline
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Default Re: Dammit

Quote:
The_Tauren13 said:
(Cainehill gets) the flamer of the year award for trying to rekindle another's argument and partake in it himself

First, I don't think you understand what a flame is, if you think that was a flame, and most definately if you think that would come close to a "flame/flamer of the year award". Perhaps you haven't been on the internet long....

I gave Magnate information he didn't consider, and if I used the word 'stupid', well - that word had certainly been flying back and forth already. It wasn't a flame - it was an abrasively toned educational post, and there is a big difference between the two.

Quote:
but what is the problem with panther's suggestion; making it morale based. thus, a commander with 30 morale and hardly any damage/fatigue, probably an SC, will stick around, but a commander with 10 morale and 60 fatigue will run off, probably a mage.
What are the problems with this? For one: all Pretenders and Prophets have a morale of 30. So, let's see - a Crone pretender with her whopping 9 base HPs is going to stick around after her knights and infantry have been slaughtered. Likewise the 10 HP mage pretender will keep on casting spells until surrounded and killed. Say, this is a great idea! After all, the first hit they take, they'll almost certainly finally rout.

Oops. First hit they take, they're probably dead. Oh well - no biggie, people aren't taking light weight human-ish rainbow Pretenders anyways, right?

On the other paw, it lets big honking SCs bring in a bunch of chafe to soak up casualties for them while they're casting their buffs. The chafe finally routs and gets out of the SCs way.

So, it also makes SCs a lot more powerful, as though they really need that.

If a commander brings troops, it presumably has a use for them. If the troops get slaughtered (or run away), that commander presumably doesn't want to stay on the field.

If it _does_ want to stay on the field, it should either not bring the troops, or bring troops that will stay alive long enough for the SC to do its work.

There's a number of ways to manage this; the simplest is to take a crippled foot soldier, stick him in a rear corner with "Hold and Attack" orders.

Yes, some of the things you have to do are counter-intuitive, but this isn't a military simulation / tactical model, and doesn't pretend to be.

The main thing that seems to be broken is that commanders route because wimpy summonses got killed or routed : phantasmal warrior, the Moloch's imps, a skeleton, etc.
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