Re: Anti-SC Army
Interesting thoughts...
The small armies is just generally a good idea. It's not inconceivable you could undermine your opponents income base causing him to lose troops from failure to pay upkeep. I think the key is going underground after each strike, lest the SC can strike back at you. You can also pop several forces close to each other so that if any force wins, the others have a place to rout to (may depend on order of combats).
For wind ride, that's good against many, but etherealness or Earth 4 (does this have to be natural or can it be items) can stop it. Given how much I see shadow cloaks, this loses some potency. I think this is better for mini-SC's and de-commandering large armies vs specifically SC support armies.
For the options you did *not* mention, do ethereal crossbows really work given starshine skullcaps & anti-magic amulets? Knowing that MR negates, I'd think you need a ton of these things and better hope the SC does not have Pheonix Pyre or something like it... Seems like their is low threshold for success there... The thousands of slingers never occurred to me - interesting idea however...
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