Re: Massive AI Satellite Overproduction
Haven't looked at the stock AI design files for satellites, but I have seen it in action in my games. Often I'll see from 4 to 8 sensor satellites per sensor generation hovering above an AI race's planet. Seems very wasteful -- especially as a lot of 'em seem more enamored of the long-research-chain tachyon sensors than the more efficient gravitic variety.
I think taming the satellite-producing machine is a very good idea to help an AI build more intelligently. Hope you can find a way to do it.
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