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The Panther said:
Quote:
Boron said:
if you exchange though some small units with some good units the one with the good units wins .
and a lone sc has no chance against an antisc-sc or against a sc killer brigade .
while the sc with troops has good chances to win against them .
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Boron, I can't help but feel that you have totally missed the point here. Your explanations clearly say to me that you have figured out how to use this odd inconsistency correctly. I already knew that, of course. Many others have done the same as you and figured out how to exploit this error.
The point is that ANY SC with ANY troop OUGHT to be superior to the identical SC without troops. Period!
But troops actually hurt your chances, not help. It does not matter that you or me or anyone else has figured how to get around this weird thing but using non-routing troops or power summons or whatever, it still stands as a violation of a fundamental axiom of war. Superior forces should win more often than lose, not the converse. This is something they taught me when I was an officer in the United States Navy and certainly rings true.
And MOST ESPECIALLY when the superior force is primarily caused by being home and in the presence of Province Defense.
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I think the point Boron is trying to make is that the gameplay is balanced, which imo is way more important than any perceived 'realism'. Yes its very quirky that PD can often be a detriment in a high powered SC fight, but this also causes to you to think about your army composition alot more instead of just throwing everything you possibly can at the enemy. You have to consider whether or not your chaff is going to be able to hang with the big boys the duration of the battle and whether or not the big boys should just go in alone. In the end your playing a game whose prime goal is to entertain, not accuratly and scientificaly represent mythical battles.
Bottom line for me, its quirky and i'd
like to see it change, but its by no means a priority. I'd much rather see the dev's spend their time adding more content to the game than fixing percieved irrationalities.