Re: Designable facilities in SE5!
With some slight changes to the game this could be very interesting. We'd need to factor in things like efficiency of extraction and 'pollution' so you could have a choice of various techs that produce more ore/radioactives but also pollute more vs. less effective but 'safer' techs, and also special techs to compensate for pollution. Then you could design facilities according to your personal approach. Eco-friendly and expensive, or cheap & dirty, etc.
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